Sales Manager (Education/Creative/Maker/Retail Solutions)
PT Abadi Sejahtera Finansindo Singa Fintech
Job Description
This position focuses on customers in the education sector, creative industries, maker communities, creative advertising, and retail experiences, with the goal of driving early-stage pilot projects and device sales. QualificationsMinimum education of a diploma (D3) or higher.At least 2–5 years of experience in sales within the education, training, creative retail, custom gifts, creative advertising, maker/DIY, or events/activities sectors.Preferably has networks/resources in one or more of the following areas: schools/training institutions/education channels; stationery stores/creative shops/gift shops/retail; creative advertising/mall activities/brand activations; maker spaces/DIY communities/design studios.Proficient in solution-based selling and scenario-based communication, with the ability to clearly articulate business value to customers.Experience in exhibitions, events, pop-ups, or brand collaborations is preferred.Strong communication and presentation skills, professional appearance, and suitable for client visits and relationship management.Interest in educational technology, creative tools, creative retail, and DIY experience businesses.Fluent in Bahasa Indonesia; proficiency in English is a plus. Key ResponsibilitiesResponsible for selling Good-Laser products to customers in the education, training, creative industries, creative advertising, maker spaces, and retail experience sectors.Prioritize the development of schools, vocational education institutions, training centers, STEAM/Maker education institutions, maker spaces, creative shops, gift shops, stationery stores, creative advertising clients, as well as scenario partners such as malls, hotels, and tourist attractions.Able to design solutions based on customer scenarios and position the product as a “teaching tool,” “creative tool,” “retail traffic driver,” or “interactive experience solution.”Drive the implementation of initial pilot customers, including educational displays, in-store experiences, pop-up events, and retail trial projects.Responsible for customer visits, needs communication, demo arrangements, quotations, contract negotiations, and follow-ups.Participate in education exhibitions, creative fairs, gift exhibitions, maker fairs, mall activations, and other related events; responsible for generating and converting sales leads.Assist in collecting pilot case materials, including photos, videos, customer feedback, and application examples, to support future channel development and sales materials.Collaborate with technical, operations, and after-sales teams to support device demos, training delivery, activity execution, and customer support.Build an industry customer database and sustainable follow-up mechanisms, and provide weekly updates on business opportunity progress.Achieve sales targets, pilot development targets, and customer development targets set by the company.
Nice to haveHas experience selling educational equipment, training projects, creative retail products, creative tools, or sales solutions for creative advertising.Possesses networks within schools, training institutions, creative industries, retail, or maker communities.Able to position and explain the product in terms of curriculum value, creative value, and retail revenue enhancement.Willing to be hands-on in the field, conduct demos, and participate in exhibitions and events.